Launch of the 3D Head and Neck Visualisation at the School of Simulation and Visualisation, April 2014

3D Head and Neck

3D Digital Head and Neck Viewer >

Research Themes
Digital Visualisation
Health & Wellbeing

Research Staff
Paul Anderson

Partner Organisations
NHS Education Scotland

The 3D Head and Neck is a pioneering collaboration between NHS Education Scotland and The Glasgow School of Art's School of Simulation and Visualisation to develop interactive digital tools for clinical teaching. This ground-breaking 3D visualisation of the head and neck has put Scotland at the forefront of medical education and training.

The Digital Head and Neck is part of a major programme of work to develop a 3D virtual anatomy of the whole human body at ground-breaking levels of accuracy and realism. The 3D Head and Neck is ultra-realistic and fully interactive, allowing students and clinical trainees to view, manipulate and interact with a 3D head in real time. The 3D Head and Neck includes accurate visualisations of the skull, nervous system, blood supply, muscles, supporting tissues and lymphatic drainage. The model is an innovative tool to assist health professionals in developing their understanding of the complex anatomy of this area of the body and in learning new diagnostic techniques and procedures.

The 3D Head and Neck was launched by Scotland's First Minister Alex Salmond in April 2013 and is being rolled out across Scotland and internationally. New 3D visualisation labs, designed and managed by the Digital Design Studio, in Inverness, Stornoway, Edinburgh and Glasgow now provide access to the 3D Head and Neck as well as future medical visualisation tools. The 3D Head and Neck is having a significant impact on education across the NHS and universities and has to date received very positive reactions from clinical, academic and industrial organisations. 


Research papers on RADAR:

A Haptic-Based Virtual Reality Head and Neck Model for Dental Education - Paul Anderson, Eunice Ma, Matthieu Poyade (2014)

Virtual, Augmented Reality and Serious Games for Healthcare 1 - Paul Anderson, Lakhmi Jain and Eunice Ma (2014)

Future Trends of Virtual, Augmented Reality, and Games for Health - Paul Anderson, Lakhmi Jain and Eunice Ma (2014)

Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation - Paul Anderson, Paul Chapman, Eunice Ma, Paul Rea (2013)

Construction of an anatomically accurate 3D model of the head and neck region of a male cadaver using digital technologies to enhance dental education and training - Paul Anderson (2011)

Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study- Anderson, Ward, Charissis, Sakellariou and Chanock (2009)

A Novel Approach to CT Scans’ Interpretation via Incorporation into a VR Human Model - Anderson, Ward, Charissis, Sakellariou and Chanock (2009)

Feasibility Study for a Scottish Medical Visualisation Network - Final Report - Paul Anderson and Vassilis Charissis (2008)

Enhanced 3D Visualisation: Augmenting Musculoskeletal Ultrasound Training - Anderson, Chanock, Charissis and Ward (2008)

Interpreting Lung Collapse: A Randomised Controlled Study into the Impact of Three-Dimensional Animation - Anderson, Chanock, Charissis and Ward (2008)

An Evaluation of Prototype VR Medical Environment: Applied Surgical Anatomy Training for Malignant Breast Disease - Anderson, Ward, Charissis, Rowley and Brady (2008)

Medical Visualisation - A Presentation to the Annual Inverness Symposium of the Royal College of Physicians and Surgeons of Glasgow - Anderson and Charissis (2008)

Surgical Education: Applied Virtual Anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching? - Anderson, Charissis, Ward and Young (2007)

Human-Machine Collaboration Through Vehicle Head Up Display Interface - Anderson, Charissis and Papanastasiou (2006)