The Digital Design Studio (DDS) is a postgraduate research and
commercial centre of Glasgow School of Art. Its intense learning
and research environment exploits the interface between science,
technology and the arts to explore imaginative and novel uses of
advanced 3D digital visualisation and interaction technologies.
Research activity at the DDS is underpinned by one and two year
masters degrees and a growing Ph.D. community.
The DDS is dedicated to developing ways in which people can
engage and interact with data and emerging digital visualisation
systems. Learning, research, commercialisation and knowledge
transfer in the DDS is therefore not characterised by traditional
subject areas but concentrates on the ways in which computer tools
and interfaces can be developed for visualisation and improved
human computer interaction across the arts and sciences.
The uniqueness of the DDS lies in its ability to take leading
edge technologies and apply them in novel and imaginative ways to
stimulate new business growth as well as create new knowledge and
lower access barriers to technology. Its imaginative use of
technology provides solutions to specific research questions and
commercial challenges.
DDS research and commercial activities have established a
valuable IP portfolio and provide licensing income and spin-out
opportunities. These activities are well aligned with the Scottish
Executive and Scottish Enterprise strategies for a "Smart
Successful Scotland".
EDUCATION
Masters education in animation comprises two linked programmes
enabling graduates from a wide range of backgrounds to gain
knowledge of advanced digital techniques. Employment success is
high; previous graduates have gone to work with companies such as
Sony International, Nokia, Ragdoll Productions, Rockstar Games, DMA
Design, Peugeot Citroen, and the DDS.
The DDS supports a community of academic staff, PhD and MPhil
researchers. Current subjects of study include: an anthropological
study of cultural influences in Second Life, the development of
animations aimed at resolving cultural conflicts (in this case, in
Cyprus), the generation of 3d aural simulations of concert halls
and other performance spaces, the use of animation to explore the
representation of the face in Thai culture, the role of computer
science in an arts school, the automation of traditional arts
techniques and the processes involved in archaeological
reconstruction using 3d computer models. The academic staff at DDS
play a very active role in the wider, rapidly expanding Glasgow
School of Art post-graduate research scene and learning and
teaching process development.
DDS research activities revolve around 3D visualisation, 3D
sound, speech recognition, haptics (touch), gesture-based
interaction and camera-based tracking to explore the potential of
multi-sensory participation in the fields of architecture,
automotive industry, defence, education, environment, games and
entertainment, heritage, medicine and ship design.
The DDS has been successful in securing research funding from
SFC, EPSRC, AHRC, NESTA, and the EU. In addition it has completed a
Scottish Enterprise Proof of Concept (PoC) and a Knowledge Transfer
Partnership. It was successful in winning an RCUK Academic
Fellowship in 2006.
COMMERCIAL
The DDS has a large portfolio of projects with business and
industry in Scotland, the UK and Europe, centred on expertise in
real-time 3D visualisation, 3D sound, modelling and animation. It
includes work for Glasgow City Council (Glasgow Urban Model),
Clydebank Rebuilt (Titan crane), QinetiQ (visualising innovative
vessel design), Thales (Future Infantry Soldier programme), James
Fisher Defence (Submarine Rescue Service), and the BBC (real-time
virtual model for BBC Scotland's new headquarters). It has also
been successful in growing its CPD activities providing specially
tailored courses to industry, academic and local government.
DDS at Pacific Quay
Since its inception, DDS has grown rapidly and in summer 2009
relocated to new, dedicated premises at Pacific Quay (already home
to the Glasgow Science Centre, BBC Scotland and the Scottish Media
Group). The new building, The Hub, houses some of Europe's largest
laboratory space for virtual reality, immersive stereo
visualization and high resolution display facilities. Laboratory
space at The Hub also includes a high specification visualization
and auralisation laboratory (Soundlab) run as a joint venture
between ARUP Acoustics and DDS.
The Hub also provides an expanded academic and training studio
environment and supports both commercial and research project
development, including the development of skills for digital media
employers.
Contact: Professor Paul Anderson,
Director
+44 (0) 141 566 1478
p.anderson@gsa.ac.uk