DDS' three taught Masters programmes enabling graduates from a
wide range of backgrounds to gain knowledge of advanced digital
techniques. Employment success is high; previous graduates have
gone to work with companies such as Sony International, Nokia,
Ragdoll Productions, Rockstar Games, DMA Design, Peugeot Citroen,
and the DDS.
MDes Sound for the Moving
Image
The Masters of Design (M.Des) in Sound for the Moving Image offers
the opportunity for postgraduate students to engage with the craft
and creative practice of sound production applied to film,
animation, television, new media, electronic games and visual art,
as well as equipping students with the tools required to develop a
research project within this field. The programme promotes
production of original work, through individual or group-based
research, that is conceptually-driven, aesthetically challenging
and wide-ranging in its use of sound design and music
production/compostion.
MSc Medical
Visualisation & Human Anatomy
The Master of Science (MSc) in Medical Visualisation and Human
Anatomy is a new one-year taught postgraduate programme offered by
the Digital Design Studio at The Glasgow School of Art in
collaboration with the Laboratory of Human Anatomy, University of
Glasgow. The purpose of this programme is to create a unique
opportunity to combine actual cadaveric dissection with digital
reconstruction, interaction and visualisation using state of the
art virtual reality facilities. It allows a unique opportunity to
examine human anatomy, and to reconstruct it in a real-time 3D
environment for use in education and training. With the demand from
clinicians of anatomical knowledge of students increasing (as a
result in changes to medical and dental curricula) this Masters
programme provides an ideal opportunity for enhancement of research
into human anatomy within the digital age.
MSc International
Heritage Visualisation
The International Heritage Visualisation programme aims to
develop the knowledge and skill sets required to deliver and
conduct digital preservation of world heritage sites and to create
a unique opportunity to combine architecture and heritage with
state of the art digital technologies, including 3D laser scanning,
digital reconstruction of historic sties and artefacts, interaction
and visualisation using virtual reality facilities. It allows
an ideal opportunity for documentation, maintenance and
preservation of significant cultural sites and physical heritage
assets, and the ability to reconstruct them in a real-time 3D
environment for use in tourism, art, education, entertainment and
science.
This pathway will enable students to understand the process of
creating original 3D datasets of cultural objects and sites, to
reconstruct and present immersive visualisation with interactive
narratives and provide a novel approach to foster
multi-disciplinary study in computer science, history, geography,
culture study, archaeology, architecture, the build environment,
art and design and tourist management.
MSc Serious Games
Development
The Serious Games pathway will offer students transferable
skills to design, develop and analyse serious games and to create
digital content for serious games in order to work in the creative
industries, and conduct interdisciplinary research in serious
applications of games technology, particularly, in healthcare,
education, and cultural heritage.
RESEARCH
The DDS supports a community of academic staff, PhD and MPhil
researchers. The academic staff at DDS play a very active role in
the wider, rapidly expanding Glasgow School of Art post-graduate
research scene and learning and teaching process development. Core
research focusses on developing new techniques for interaction,
user oriented interfaces, haptics, 3D sound, real-time
photorealistic 3D visualisation, and camera-based motion tracking
to explore the potential of multi-sensory participation in the
fields of architecture, automotive industry, defence, education,
environment, games and entertainment, heritage, medicine and
healthcare.
The DDS has been successful in securing research funding from
SFC, EPSRC, AHRC, NESTA, and the EU. In addition it has completed a
Scottish Enterprise Proof of Concept (PoC) and a Knowledge Transfer
Partnership. It was successful in winning an RCUK Academic
Fellowship in 2006.
PhD - Doctor of Philosophy
The DDS has a growing number of PhD students investigating
various aspects of advanced 3D visualisation and interaction.
Doctoral students work alongside staff and contribute to the growth
of the Studio at all levels. They are encouraged to publish their
work; attend and present at seminars and conferences; and
contribute to ongoing and future DDS research projects.
PhD topics cover a variety of subjects in 3D visualisation and
interaction. Current subjects of PhD study include: an
anthropological study of cultural influences in Second Life, the
development of animations aimed at resolving cultural conflicts (in
Cyprus), the generation of 3D aural simulations of concert halls
and other performance spaces, the use of animation to explore the
representation of the face in Thai culture, the role of computer
science in an arts school, the automation of traditional arts
techniques and the processes involved in archaeological
reconstruction using 3D computer models.
Contact
For taught Masters programmes, contact Avril McAllister, a.mcallister@gsa.ac.uk
For the PhD programme, contact Dr. Minhua Eunice Ma, Head of
Academic Programmes, +44 (0)141 566 1462
| m.ma@gsa.ac.uk