Digital Culture

Key Facts

Staff

Programme Overview

How to Apply

Further Information on applying to the Graduate School is available from registry@gsa.ac.uk

Award

MDes in Digital Culture (subject to validation). All GSA degrees are validated by the University of Glasgow, a Russell Group institution in the top 1% of the world’s universities.

Assessment

Peer and staff review, formative and summative assessment, with continuous feedback from tutorials. Lecture courses are assessed by essay, coursework and formal written examinations. In Stage 1, students take courses in research skill, computation, connectivity, and content; in Stage 2, courses in digital culture studio and an elective selected from the available menu. In Stage 3, students work on a large-scale self-directed research project.

Facilities
Studio environment and access to GSA technical resources and other facilities. 

Programme Leader
Inga Paterson

Richard Wilson

Programme Overview

Throughout human history we have lived at the forefront of technological advancement and in the fast moving landscape of digital technology there has never been more opportunity for innovation through the creative exploration of technology. The MDes Digital Culture is a one-year taught postgraduate programme that lies at the intersection of art, design and technology. Students develop hybrid skills that combine creative, technical, interpersonal abilities with cultural awareness, and a thorough understanding of the digitally enabled creative processes associated with digital culture.

The programme is designed to attract students from different disciplines in both technology and arts practice. Projects will enable technology-oriented graduates to extend and practice their artistic, design and conceptual thinking skills, while simultaneously enabling art and design graduates to develop and enhance their technological expertise.

Subjects within the programme are built around a strong thematic framework of Computation, Connectivity and Content. These subjects are taught as discrete components with their own particular focus, and are also integrated into larger studio projects to reflect their relationships in digital culture.

Digital working, at its best, typically combines individual talents from different disciplines; hence creative collaboration is encouraged through team working that blends technical and artistic expertise. As a result students experience the different techniques, processes and structures necessary for technology development in parallel with those used in art and design practice. At regular intervals throughout the programme students practice communicating their ideas through critiques, pitches, talks, presentations, videos, demonstrations, and written articles.

Possible future careers are many and varied. The breakdown of the traditional creative industries' business models, driven by the constant disruptive change of digital advancement, is generating innovative opportunities. This has increased the demand for people who have a deeper awareness of technologies and their impact, and crucially, hybrid skills and aptitudes that allow them to traverse visual, conceptual and technical boundaries within the digital domain.

one end of the spectrum graduates could join the generation of artists who, through an intense fascination with digital technology, are finding new avenues of artistic expression to create inspirational, technology-infused work. At the other end it could lead to a role in a digital agency where understanding the languages of technical, artistic and design could lead to a pivotal role within a development team. Marketing, advertising, digital agencies, games producers, hardware, software, search companies, cultural and art organisations all have a need for digitally skilled creative people who understand the shifting cultural landscape so career opportunities are very buoyant.