SimVis PhD programmes >

PhD Study at the School of Simulation and Visualisation

The School of Simulation and Visualisation is a state-of-the-art research centre of The Glasgow School of Art focussing on developing cutting edge real-time 3D visualisation and interaction technologies undertaking projects from basic, strategic and applied research through to technology transfer.  Research and industrial contracts span arts, science and engineering disciplines and are integrated with postgraduate academic activities to embrace imagination, multi-disciplinary thinking and the development and utilisation of new and emerging technologies. 

The school has a growing number of PhD students investigating various aspects of advanced 3D visualisation and interaction. Doctoral students work alongside staff and contribute to the growth of the Studio at all levels. They are encouraged to publish their work; attend and present at seminars and conferences; and contribute to ongoing and future DDS research projects.

PhD topics cover a variety of subjects in 3D visualisation and interaction. Core research focusses on developing new techniques for interaction, user oriented interfaces, haptics, 3D sound, real-time photorealistic 3D visualisation, and camera-based motion tracking to explore the potential of multi-sensory participation in the fields of architecture, automotive industry, education, environment, games and entertainment, heritage, medicine and healthcare.

  • 3D visualisation
    • Medical visualisation
    • Heritage/architecture/environment visualisation
    • Animated visualisation and 3D animation
    • Simulation
  • Games technology, serious games, virtual environments
    • Serious games for medicine and healthcare
    • Serious games for education and training
  • Virtual Reality, Human computer interface
    • Haptics
    • Full body motion capture

Current subjects of PhD study include: an anthropological study of cultural influences in Second Life, the development of animations aimed at resolving cultural conflicts (in Cyprus), the generation of 3D aural simulations of concert halls and other performance spaces, the use of animation to explore the representation of the face in Thai culture, the role of computer science in an arts school, the automation of traditional arts techniques and the processes involved in archaeological reconstruction using 3D computer models. 

Entry requirements

The School of Simulation and Visualisation is dedicated to developing ways in which people can engage and interact with data and emerging digital visualization systems. Learning, research, and knowledge transfer in SimVis is therefore not characterised by traditional subject areas. Instead, it concentrates on the ways in which computer tools and interfaces can be developed for visualisation and improve human computer interaction across art, technology, and science. This multi-disciplinary approach also applies to the expertise of the staff with established and efficient workflows between researchers, programmers, and modelers within a positive and reactive working environment.

We encourage graduates from all backgrounds, provided they have an enthusiasm for working with computers, coupled with the desire to communicate digitally in their chosen field. Where a candidate shows evidence of professional experience at an appropriate level, his/her application will also be considered.

Details of our entry requirements and how to make an application are available on our Doctoral Degrees pages here.

If you have any further questions prior to making a formal application, please contact Dr Steve Love, PhD Coordinator for the School of Simulation and Visualisation at