3D Modelling

Key Facts

Staff

Programme Overview

How to Apply

Institution Name: GSA
Institution Code: G43
UCAS Code: W617

Award

BSc (Hons) Immersive Systems Design. All GSA degree programmes are validated by the University of Glasgow. Established in 1451, the University of Glasgow is a member of the prestigious Russell Group of leading UK research universities and a founder member of Universitas 21, an international grouping of universities dedicated to setting worldwide standards for higher education.

Assessment

Formative assessments take place at key points throughout the year with summative assessments at the end of each academic year. Summative assessments will principally comprise of project work, individual and group-based, and a range of written work. This written work will comprise of essays, reflective documents, log-books and role analyses/evaluations and a final dissertation.

Facilities
The School of Simulation and Visualisation is currently based at the Hub at Pacific Quay where there are extensive digital facilities and equipment including two 5.1 Surround Sound Dubbing Studios and a periphonic ambisonics SoundLab.

Indicative Additional Costs
Individual departments levy material fees as indicated on this page. You should budget for each year of your programme of study and should allow for costs over and above your fees and maintenance, particularly if expensive materials or projects are chosen.

Head of School
Prof. Paul Chapman

Head of Postgraduate Programmes
Dr Daniel Livingstone

Head of Undergraduate Programmes
Dr Sandy Louchart

Tutors
Danny Buksh
Brian Loranger
Michael Marriott
Victor Portela
Dr Matthieu Poyade
Gillian Moffat
Daisy Abbott
Claire Eaglesham
Fraser Dougan
Prof Steve Love
Dr Daniel Livingstone

 

Programme Overview

3D Modelling is a specialist pathway of the BSc in Immersive Systems Design. Learn about the other pathway Games & Virtual Reality here. You can learn more about both pathways and see examples of student projects in the Immersive Systems Design Portfolio site.

This programme will provide graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking. 

Visualisation and Virtual Reality has been an area of excellence for the School of Simulation and Visualisation since its formation (as the Digital Design Studio) almost 20 years ago, and is an area that is now seeing a surge of rapid development and adoption worldwide. With the entertainment market driving costs down, new opportunities are emerging for VR in broadcast and entertainment, medical, engineering and other domains, with major investments from companies as varied as Sky Broadcasting, Sony, Facebook, Amazon and Microsoft.

Through the programme students will gain an understanding of major issues around 3D modelling for Immersive Systems alongside practical skills for creating engaging and immersive interactive experiences.

The programme will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional and mobile platforms.

3D modelling is a core discipline for the development of content for Immersive Systems and an essential skill in related digital games, animation, VFX and related domains. Students will specialise in 3D modelling while gaining a broader range of technical skills. Technical artists combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities.

The School of Simulation and Visualisation is part of the Unity Academic Alliance which supports all teaching within the school with the most up to date Unity learning materials and tools. Students benefit from Unity certified instructors teaching approved workflows and methodologies in real-time development. SimVis is also able to offer Unity certification exams that will support student’s professional accreditation and employability for roles in real-time industries.

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